![]() ![]() ![]() Removed a red glow screen covering when player have small health amount The "siphon grenade" is more effective than at vanilla game Player can take a "siphon grenade" in first game map near the "Gore nest". Increased the ammo count which corresponding upgrade gives to player.Įnemies does not dropping the health and ammo when killed Increased the max ammo count which player can carry. A flash from triple rocket explode is 3 times powerful than flash from single rocket explode The damage is same as heavy rifle (in vanilla the chaingun damage 2 times less than heavy rifle) Īt sniper mode a damage is same as at normal mode (in vanilla the sniper mode gives more than 2 times less damage than normal mode) Ī damage from triple rocket shoot at auto-aiming mode is equal to damage of three single rocket shoots. Reduced a spinning up time, after upgrading the spinning up time will be more reduced Reduced spread at normal and aiming modes Increased damage (but it still less than heavy rifle) ![]() And more.(see description for details).Īt aiming mode the spread does not changes Ī damage is twice more than single shotgun ![]() Removed a "glory kills" (killing the enemies by hands). Enemies does not dropping the health and ammo when killed. The weapons have more accuracy and damage. This mod changes the weapons and gameplay in Doom 4 (2016). Weapons Mod for Doom (2016) is a mod for Doom, created by Rivarez. ![]()
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